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Rainbow 6 Quick Tips
Equipment: Your best bet is to go with the Assault outfit because this guy is better with the guns and preforms all round in every other area. For greater speed choose the Recon guy but be warned the Recon guy usually dies from smaller wounds (ie: leg wounds) that a assault guy could normally take. Demolitions guy is heavily armored but is slower than the rest, he is a good choice if you are using the shotgun. As for guns... as I said go with the CAR-15 or M-16A2, in the handgun department go with the HK .45 Mark23 it packs the most punch. In the accessories Dept. You MUST use the heartbeat sensor for finding those around the corner guys so thats a must, Then for the other slot choose either Frag grenades or another primary mag. Now you are all set to kick some ass.
Shooting: Best weapons are the CAR-15 and M-16A2 the others are alright but more suited for single player. Make sure to use M-16A2 set at single fire if you plan on sniping a lot, or for all round purpose the 3 shot bursts keep you from running out of ammo while pumping your enemies with a hefty amount of lead. For truly adventurous try using the shotgun on the indoor levels it works fairly well at close combat. When sniping try and find a spot that is safe from people shooting you out of your field of vision, where possible crouch for a much more accurate shot. If it seems both teams are just sniping away get some people to edge up to corners and throw frag grenades in the enemies general direction, this usually gets things moving. Note: DO NOT throw frag grenades with less than half power because then you risk wounding or killing yourself.
Movement: Fast feet is essential to staying alive. Your dont wanna be caught in the open a lot so running is a must but if you encounter enemies while running your bullets are gonna go 10 ways till Tuesday. I suggest running in the open and down hallways but as soon as you should reach a door/corner/window instantly let go of run then your aiming cursor quickly goes back into normal position so you have greater control as you pick off the tango coming in the door. When moving with you team if you arent point man hang back a bit and watch their backs, no sense all running into a door only to get your team blown away 1 after the other. Also as your team is moving and your in back scour the area for lone gunmen... you never know when a guy will take you from behind. If you are point man make sure to use the strafe around corners so you have a better chance at shooting enemies first if they are there. Its also a good idea to use the heartbeat sensor when approaching suspicious areas. Lastly... know your way around play the all the maps whether in single or co-op or team but once you know where the starting positions are it allows you to get a prime spot early on to pick off the scum.
Primary Weapons
Secondary Weapons
Accessories
Character Types Assault: The default setting, this character has the best accuracy and can withstand a fair amount of damage. Demolitions: The pyro of the group. He enjoys watching things go boom. He can set breaching charges faster than other characters. These guys can take the largest amount of damage, but make the most amount of noise. Electronics: The guy who likes tinkering with things. He can pick locks in about 1.5 seconds. These guys can take only a little bit less damage than the Assault character. Recon: Stealth, stealth, and more stealth. These guys are extremely quiet due to less armour, but due to this they can take the least amount of damage.
Areas of Confrontation Killhouse 2-Storey: Start off by throwing grenades on to or off of the roof, depending on the team you are on. Once inside the Killhouse secure the stairs and you will win. Embassy: Lots of locked doors, so you might want to have an Electronics expert or someone with a lockpick kit on them. Any weapon will work on this level, none are seriously disadvantaged here. Be prepared for lots of combat in the hallways and in the main foyer. Congo Mansion: You HAVE to have either the CAR-15 or M-16A2 for this mission due to the sniping which will occur. Get inside the house as soon as possible or else it will become difficult because of the many sniping positions the team starting in the house has. Use night vision in this mission. Oil Rig: A big, VERY big level. Hunt in pairs, patrolling near the stairwells. For an added challenge get a shotgun and go "Stormin' Norman" (see the Duke Multiplayer Strategies for explanation) in this level. Stay in the enclosed areas and stay off the catwalks if you plan on using this tactic. Hacienda: Simply if you are the assaulting team you don't stand a chance if you can't get in the main gates extremely quickly. If you can get in there it will become a brawl, if you don't the snipers in the patio closest to the gate will have a field day. Water Ride: STAY THE HELL OUTTA THE WATER!! The water not only slows you down it makes extra noise which gives away your position to the snipers on the upper level and when that happens you are fucked. Pretty much get up onto the catwalks as soon as possible and keep your eyes and ears open since this is a very open level. The control towers should be checked often as they make good shooting platforms and are hard to check with the Heartbeat Sensor. Dam: A very open level. Slowly go through the level watching your ass. Pairs work well here again. Use the CAR-15 or M-16A2 here because you aren't gonna have many close to medium range encounters here. Bio Lab: This level is grenade heaven. Main goal here is to secure the 2 entrances to the main building. Both teams start outside, so if you want to be daring haul ass to the other team starting postition and unleash with either a shotgun or Frag Grenades. If they see you first though you aren't gonna make it far. Airport: Snipe, snipe, snipe, snipe! That is all this level is, the 2 teams will snipe from either the doorways or from the ground to the control tower. You need an M-16A2 or CAR-15 for this level, any other weapon just won't cut it. Crossing the runway is extremely treacherous and isn't advised. The only way to really do it is with cover fire and hauling ass down one of the sides. Even then you gotta be damn lucky. Mint: The key to this level is the stair to track the enemy with the Heartbeat Sensor. Expect many battles in the jail barred hallways and in the press room. MP5's work well on this level since much of the combat is relatively close. Also go outside to flank the enemy through the loading dock room. Ship: Get up the ladder onto the main level of the ship. If you don't the team on top will just continually throw grenades down and you are fucked until either they come down or run out of grenades or you die. Once above it is just who can fire first and most accurately. Remember you can climb on top of the crates to get a jump on the enemy. Estate: Lots of sniping here. When you are outside it is advisable to use your night vision goggles. Try to get into the house as fast as possible. The team which starts in the house must secure the garage and the rear windows. If they do this they can easily pick off the enemy team as they run for the house. Skyscraper: Most combat is going to occur in the main open foyer area again here. Door traps with breaching charges work well here because the hallways are narrow and you gotta run by some doors. MP5's work well in this level along with the CAR-15. Road Ambush: A sniper's stalemate. The gold team will snipe from on the bridge and the blue team will station themselves by the semitrailer truck. It will remain a stalemate until one team gets bored and rushes the opposing team, where they will most likey get sniped. Use the M-16A2 with single shot for maximum accuracy and range. Athlete's Village: Another grenading map. Pretty wide open here. If you can travel in packs, do so. Get control of the middle hallways and it will be easier to find out where the enemy is and to move to intercept them. Bio Dome: Stay in small packs of 2 or 3. This will allow you to keep an eye on each other's backs. Locate the enemy quickly and strike quickly. If you want to stay alive stay out of the main dome area. The largest and most complex level of Rainbow 6, so you can get spread out easily and ambushed even easier.
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