Unit Types: Pros and Cons

 

g_crest.gif (1875 bytes)GDI

 

inf_mg.gif (3130 bytes)Minigunners

Pro: Kick ass in large numbers, Cheap

Con: Die easy

Why we care: They make a real cool squishing sound

 

inf_g.gif (3357 bytes)Grendadiers

Pro: Good in large numbers, faster than the minigunners, strong grendades

Con: Easy to kill, injury unit directly adjacent to them when they die

Why we care: They squish nearly as well as the minigunners

 

inf_rs.gif (3370 bytes)Rocket Soldier

Pro: Works well in groups, better against mechanized units than any other infantry

Con: Squishable, slow, weak against other infantry

Why we care: Hate it when they kill the unit trying to squish them

 

inf_com.gif (2808 bytes)Commando

Pro: Says cool stuff, kills all infantry with only one shot

Con: Sucks against mechanized units

Why we care: Just love hearing him say, "I gotta present for ya!"

 

engineer2.gif (3093 bytes)Engineer

Pro: Capture enemy buildings

Con: Expensive, slow, killed easy

Why we care: APC's full of these guys change courses of battles

 

vhl_hum.gif (2912 bytes)Humm-vee

Pro: Fast, cheap, more powerful than infantry, works well against infantry

Con: Weak armour, only have a machine gun, doesn't do well against tanks

Why we care: They make very good escort vehicles for APC's or tanks

 

vhl_apc.gif (2527 bytes)APC (Armoured Personnel Carrier)

Pro: Fast, carries units, good armour

Con: Weak offensive weaponry, expensive

Why we care: The best unit for squishing minigunners

 

tnk_med.gif (2819 bytes)Medium Tank

Pro: More powerful and better armour than Nod's Light Tank

Con: Can have its ass kicked by scores of infantry

Why we care: Best tank for tank rushes and squishing minigunners is also relatively easy

 

vhl_rkt.gif (2757 bytes)Mobile Rocket Launch System (MRLS)

Pro: Can attack any kind of unit, long range

Con: Vulnerable to any unit that gets close, weak armour

Why we care: Excellent support during tank rushes

 

tnk_mam.gif (2534 bytes)Mammoth Tank

Pro: Extremely powerful, well armoured, can attack aerial units, when badly damaged repairs itself to 50% health

Con: Slow as dirt, can't squish minigunners effectively, expensive

Why we care: Best bang for your hard earned tiberium

 

Orca1.gif (3081 bytes)Orca Vtol Assault Craft

Pro: Very fast, powerful missiles, awsome in numbers

Con: Expensive, vulnerable to rocket soldiers and SAM sites

Why we care: Its fun to see "Death From Above" in action

 

chinook.gif (2192 bytes)Transport "Chinook" Helicopter

Pro: Carries units aerially

Con: Expensive, slow, limited usage capability

Why we care: Excellent way to sneak engineers into an enemy base during a ground attack

 

mcv1.gif (3143 bytes)Mobile Construction Vehicle (MCV)

Pro: Lets you move to where you want a base

Con: Slow, unarmed, expensive

Why we care: The more of these you have the faster you can build structures

 

Harvester.gif (2802 bytes)Harvester

Pro: Gets money, good armour, can harvest minigunners

Con: Slow, expensive, unarmed

Why we care: It gets money, need we say more?

 

Hover Craft

Never get to build one or control one so nobody cares.

 

AirRaid.gif (2455 bytes)A-10 Ground Support Aircraft (More commonly known as an Air Strike.)

Pro: Levels enemy infantry

Con: Available only in solo play and if you get it in a crate in multiplayer

Why we care: Fun to see the enemy run around on fire

 

gunboat.gif (2228 bytes)Gunboat

Pro: Fast rate of fire, powerful missiles

Con: Available only in solo play, limited range, predetermined path

Why we care: Can kill this instead of valuable ground units

 

ioncannon.gif (2289 bytes)Ion Cannon

Pro: Levels almost any building in 1 shot.

Con: Slow recharging, requires an Advanced Communications Centre.

Why We Care: Extremely powerful and best used on that little minigunner standing in the middle of that tiberium field.