Structures: Pros & Cons

 

n_crest.gif (1072 bytes)Nod

 

ConstructionYardCCNod.gif (2461 bytes)Construction Yard

Pro: Builds everything

Con: Can't build more without an MCV and they can't squish minigunners

Why we care: Without it you can't build the units that squish the minigunners

 

PPlantCCNod.gif (2020 bytes)Power Plant

Pro: Gives structures power

Con: Weak armour

Why we care: Powers your Obelisks

 

AdvPPlantCCNod.gif (2141 bytes)Advanced Power Plant

Pro: Gives more power in the same amount of space as a normal power plant

Con: Weak armour, dies just as easily as a normal power plant

Why we care: Powers 1.5 Obs instead of just 1

 

Hand of Nod

Pro: Gives you access to minigunners and all the other infantry

Con: Only produces squishable units

Why we care: Ummm...... one word. MINIGUNNERS!

 

CCNodTurret.gif (992 bytes)Turret

Pro: Gives you some base defense, works over armour

Con: Gets decimated by infantry

Why we care: They are the most effective anti-armour weapon (for the price)

 

CCNodSAM.gif (1250 bytes)SAM Site

Pro: Defense against those damn Orcas!

Con: Dies pretty easily to those damn Orcas, has no defenses against ground assaults

Why we care: They kill the damn Orcas!

 

RefineryCCNod.gif (3235 bytes)Refinery

Pro: Gives you money

Con: If one engineer gets in there you lose your supply o'cash

Why we care: We like money.

 

SiloCCNod.gif (1468 bytes)Silo

Pro: Stores excess money

Con: An engineer can steal all those credits with a shovel

Why we care: We like lots of money.

 

CommunicationCCNod.gif (1684 bytes)Communications Centre

Pro: Lets you see the battlefield

Con: Weak armour, if destroyed you lose your radar

Why we care: We like money, hold on a sec that was for the last one. We like radar.

 

HelipadCCNod.gif (1618 bytes)Helipad

Pro: Gives you access to the Apache

Con: The Apache ain't that good compared to the Orca for the price

Why we care: It reloads/ houses Nod's only air capable unit

 

CCNodAirfield.gif (2573 bytes)Airfield

Pro: Flies in mechanized units like the flame tank

Con: You can only fly in one unit at a time and delivery takes a few seconds

Why we care: Our imported mechanized units are better than those produced by local GDI War Factories

 

SeriviceDepotCCNod.gif (2017 bytes)Repair Facility

Pro: Repairs damaged units

Con: Dies easily

Why we care: If you just bought that expensive new tank you would much prefer to repair it rather than have it be destroyed

 

CCNodObelisk.gif (1099 bytes)Obelisk of Light

Pro: Kills all types of units indiscriminately, melted metal to charred grenadier

Con: Needs back up for Orca attacks, and it requires lots o'power. It also dies with 1 Ion blast.

Why we care: The best defensive structure in the game, can't go wrong with these babies

 

Temple of Nod

Pro: Gives you the Nuke

Con: Cost a friggin' fortune

Why we care: You get a sweet weapon of mass destruction which GDI's sissy Ion Cannon can't match

 

SandbagsCC.gif (1052 bytes)Sandbags

Pro: Cheap, keeps engineers out

Con: 1 missile and their toast

Why we care: Since they are so cheap, they are the best barrier to use to spider base with

 

BarbedWireCC.gif (1241 bytes)Chain Link Barrier

Pro: Keeps engineers out, takes more damage than a Sandbag

Con: 2 missiles and their toast

Why we care: Excellent to use to keep engineers out of semi important buildings

 

ConcreteCC.gif (1196 bytes)Concrete Barrier

Pro: Keeps engineers, and tank shells out

Con: Expensive, can't repair

Why we care: The best barrier to prevent important structures from destruction or capture