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Structures: Pros & Cons
Pro: Builds everything Con: Can't build more without an MCV and they can't squish minigunners Why we care: Without it you can't build the units that squish the minigunners
Pro: Gives structures power Con: Weak armour Why we care: Powers your Obelisks
Pro: Gives more power in the same amount of space as a normal power plant Con: Weak armour, dies just as easily as a normal power plant Why we care: Powers 1.5 Obs instead of just 1
Hand of Nod Pro: Gives you access to minigunners and all the other infantry Con: Only produces squishable units Why we care: Ummm...... one word. MINIGUNNERS!
Pro: Gives you some base defense, works over armour Con: Gets decimated by infantry Why we care: They are the most effective anti-armour weapon (for the price)
Pro: Defense against those damn Orcas! Con: Dies pretty easily to those damn Orcas, has no defenses against ground assaults Why we care: They kill the damn Orcas!
Pro: Gives you money Con: If one engineer gets in there you lose your supply o'cash Why we care: We like money.
Pro: Stores excess money Con: An engineer can steal all those credits with a shovel Why we care: We like lots of money.
Pro: Lets you see the battlefield Con: Weak armour, if destroyed you lose your radar Why we care: We like money, hold on a sec that was for the last one. We like radar.
Pro: Gives you access to the Apache Con: The Apache ain't that good compared to the Orca for the price Why we care: It reloads/ houses Nod's only air capable unit
Pro: Flies in mechanized units like the flame tank Con: You can only fly in one unit at a time and delivery takes a few seconds Why we care: Our imported mechanized units are better than those produced by local GDI War Factories
Pro: Repairs damaged units Con: Dies easily Why we care: If you just bought that expensive new tank you would much prefer to repair it rather than have it be destroyed
Pro: Kills all types of units indiscriminately, melted metal to charred grenadier Con: Needs back up for Orca attacks, and it requires lots o'power. It also dies with 1 Ion blast. Why we care: The best defensive structure in the game, can't go wrong with these babies
Temple of Nod Pro: Gives you the Nuke Con: Cost a friggin' fortune Why we care: You get a sweet weapon of mass destruction which GDI's sissy Ion Cannon can't match
Pro: Cheap, keeps engineers out Con: 1 missile and their toast Why we care: Since they are so cheap, they are the best barrier to use to spider base with
Pro: Keeps engineers out, takes more damage than a Sandbag Con: 2 missiles and their toast Why we care: Excellent to use to keep engineers out of semi important buildings
Pro: Keeps engineers, and tank shells out Con: Expensive, can't repair Why we care: The best barrier to prevent important structures from destruction or capture |