Unit Types: Pros and Cons
Brotherhood of Nod
Minigunner
Pro: Kick ass in large numbers, Cheap
Con: Die easily
Why we care: They make a real cool squishing sound
Rocket Soldier
Pro: Works well in groups, works better against mechanized units than against other infantry
Con: Squishable, slow, weak against other infantry
Why we care: Hate it when they kill the unit trying to squish them
Flame Thrower
Pro: It slices, it dices, it makes charcoal minigunners
Con: Sucks against tanks, slow, kills adjacent units when it dies
Why we care: I like my minigunners medium rare
Chem Warrior
Pro: Immune to tiberium, kills infantry with ease too
Con: Slow, Ineffective against tanks, kills adjacent units when killed
Why we care: Adds just that needed bit of flavouring to minigunners
Commando
Pro: Says cool stuff, kills all infantry with only one shot
Con: Sucks against mechanized units
Why we care: Just love hearing him say, "I gotta present for ya!"
Engineer
Pro: Capture enemy buildings
Con: Expensive, slow, killed easy
Why we care: APC's full of these end games!!
Recon Bike
Pro: Exactly what the name says reconasense, very fast, can dodge shells easily
Con: Underarmoured and underarmed, gets toasted by minigunners
Why we care: The best unit for scouting and decoying
NOD Buggy
Pro: Fast, cheap, more powerful than infantry, works well against infantry
Con: Weak armor, only has a machine gun, doesn't do well against tanks
Why we care: They make good scouts and tank escorts
Light Tank
Pro: Fast, better reload rate than that of the medium tank
Con: Weaker armor than the medium tank, shells not as strong
Why we care: The only general purpose tank that NOD has, its speed makes minigunner squishing easy
Stealth Tank
Pro: Great for ambushes and escorting havesters
Con: Weak weapons and armor
Why we care: It's cool when 30 of these tanks pop out of nowhere to surprize your opponent (Check out the look on their face if you can).
Flame Tank
Pro: Barbeques better than Martha Stuart
Con: Ain't that great against tanks
Why we care: Can you say minigunner burgers?
Surface to Surface Missile Launcher (SSM)
Pro: Very potent missiles, works well against structures and infantry
Con: Weak armour and slow
Why we care: Its death from a distance
Mobile Rocket Launch System (MRLS)
Pro: Can attack any kind of unit, long range
Con: Vulnerable to any unit that gets close, weak armour
Why we care: Excellent support during tank rushes
Artillery
Pro: Powerful projectile
Con: Slow and weak armour
Why we care: Great support during tank rushes
Transport
"Chinook" Helicopter
Pro: Carries units aerially
Con: Expensive, slow, limited usage capability
Why we care: Excellent way to sneak engineers into an enemy base during a ground attack
Apache
Pro: At least NOD has an ariel unit, more effective against infantry than the Orca
Con: Weaker, slower, and less powerful than the Orca
Why we care: Its just a wannabe Orca
Mobile
Construction Vehicle (MCV)
Pro: Lets you move to where you want a base
Con: Slow, unarmed, expensive
Why we care: The more of these you have the faster you can build structures
Harvester
Pro: Gets money, good armour, can harvest minigunners
Con: Slow, expensive, unarmed
Why we care: It gets money, need we say more?
Hover Craft
Never get to build one or control one so nobody cares.
Cargo Plane
Pro: Brings in your units, can't be shot down
Con: No control over it
Why we care: You spent your hard earned tiberium on that unit so get it here already!
Nuclear
Bomb
Pro: Makes a big, damaging explosion, hurts more than 1 building or enemy unit at a time
Con: Reqires an expensive (yet cool looking) Temple of NOD, recharges slower than GDI's Ion Cannon
Why we Care: It goes BOOM!